- How does working with artificial intelligence influence creative processes?
- What power structures are perpetuated by digital technologies?
- Under what conditions do we create and maintain identities in the digital space?
- How do we as artists and designers deal with digital forms of surveillance, censorship and discrimination?
- How can digital forms of interconnectedness be cultivated in work processes and thematized in artistic and creative practices?
- Acquisition of technological, artistic, critical and communicative skills in the field of digitality
- Assistance with self-organization, networking and strengthening one's own autonomy
- Learning how to use and experiment with different digital tools
- Support with the production of digital portfolios
Programme
Cluster III – Becoming Public(s)
This cluster explores digital and analog publics as well as the practices of sharing, publishing, and becoming visible in artistic practice. The focus is on critical questions of self-representation, strategic visibility, and the complex relationships between digital spaces, public places, and structural power relations.Subject areas: Public Spheres, Digital Self-Representation, Participation, Professionalization, Algorithmic Logics, and Attention Dynamics
Cluster II – Costs of (Dis)Connecting
This cluster examines the political and social costs of digital connections. It questions the apparent neutrality of digital platforms and discusses their embedded power structures. Students are invited to view social media, digital platforms, and the virtual space in general not only as spaces of consumption, but also as terrains for artistic interventions and critical analysis.Subject areas: Social Media Dynamics, Online Identities, Connections in the Digital Space, and Digital Infrastructures
Cluster I – Worlds That Build The(y) Self
This cluster explores the artistic and theoretical possibilities of digital realities. It is about the creation of alternative worlds that represent not only narrative, but also political and social counter-designs. Digital technologies are seen as tools and actors that help shape creative processes and open up new aesthetic and discursive spaces. The critical examination of the ideologies and power mechanisms behind digital systems - especially generative AI and game worlds - is a central component.Subject areas: Generative AI, World Building, Games, Digital Tools, and Critical Interventions
Formats
Evening Lectures
In the evening lecture series, international positions present their practices in lectures and lecture performances. In doing so, they open up a forum for exchange on practices that deal with digitality in different conceptual, methodological and artistic-creative ways.
Liquid Coding
Liquid Coding is a self-organized coding space at the HGB that enables collaborative and reflective engagement with programming practices. In an open co-learning studio setting, it offers opportunities to deepen technical knowledge and critically discuss the political and social implications of coding. The sessions are accessible to all levels of experience.
Student Led Sessions
Reading Group
Reading Group is an open, student-led format that focuses on collective knowledge production and critical engagement with digital transformation. In each session, different students present texts, books, and materials, which are then read, discussed, and critically examined together.
This reading session is proposing is to examine alternative models of what counts as “technology,” the kinds of worlds such technologies open up, and the ways subjects position themselves in relation to the processes of objectification and domestication that such technologies entail.
How technology and the attention economy shape contemporary art and performance: The reception of art and performance is changing. Smartphones and social media have troubled the old model of individual appreciation and close looking.
Simondon addresses his concern with the oppositional way in which technics are regarded in relation to culture. He sees the separation between the two as the cause of human’s inability to develop a more integrated relationship with its material and technical environment. The aim of the collective reading is to consider the text in relation to the technics of the present.
Building on Mary Flanagan’s concept of “Critical Play,” we analyze games and platforms as malleable systems that can challenge social norms through intentionally crafted, radical design. We contrast this potential with the darker side of these mechanisms: the gamification of politics and everyday life, which contributes to democratic regression.
This reading group explores how feminist, techno-political, and emancipatory thought can be rethought under conditions of digital acceleration and translated into artistic practice. Today, Xenofeminism appears less as a closed theory than as an interface—one that must connect with other theories of power, (re)production, and infrastructure to become politically effective.
Symposium: Costs of (Dis)Connecting
04.-05. December 2025, HGB Leipzig & Halle 14
Digital connections have long been sold to us as an unalloyed good: seamless, frictionless, universal. Yet the infrastructures that knit us together are also infrastructures of extraction, dispossession, and psychic attrition. To connect is to pay—with attention, with intimacy, with the disassembly of common worlds. In this symposium, we ask: what are the costs of (dis)connecting in the digital present?
Introductory Workshops for HGB students: Lenn Blaschke & Caspar Weimann,
Nicolas Gourault, Aleks Berditchevskaia and Cait Fisher
Full-day program consisting of lectures, talks, a workshop and performances with Günseli Yalçınkaya, Shumon Basar, Orhun Mersin & Yağmur Uçkunkaya, Shusha Niederberger & Heiko Schmid, Franziska von Hasselbach and Mark Mushiva
Alumni Talks
The Alumni Talk series is a forum with HGB alumni, particularly FLINTA*, for exchanging ideas on the use and reflection of digital media in artistic practice, as well as strategies for professional development.
Aurora Digitalis Screenings
This screening series focuses on time-based digital works that use game engines and other tools to create alternative worlds, renegotiating these worlds in terms of their identities, virtual bodies, and socio-economic structures, while also questioning the ideological foundations of digital technologies. Aurora Digitalis is an extension of the weekly HGB cinema Aurora and is organized by Clemens von Wedemeyer (Expanded Cinema class) in cooperation with the Gallery of Contemporary Art Leipzig.
As part of the Leipzig Book Fair of Forum KI&Mensch, (Un)learning Digitalities brings together artistic positions by students that do not view AI as a neutral tool, but rather as a hallucination, a resistant system, an instrument for re-narration and re-historicization, a metaphor, and a humanized system. The artists use AI specifically to generate alternative narratives, reorder collective and individual memories, and critically question existing power structures as well as normative and historical narratives.



