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(Un)Learning Digitalities

What influence do new digital technologies have on artistic and design practice? How can digital media be critically examined and used in a purposeful way? The program has been working on these and other questions since October 2024 and is developing a wide range of artistic educational formats on the use and application of digital media until the end of 2026. Together with HGB lecturers, students, artists, designers and scientists, it is designing and implementing transdisciplinary formats such as lectures, practical workshops, seminars, interventions, a symposium, online platforms and a publication. The program is cross-disciplinary and is aimed at HGB students as well as the interested public. The program is characterized by an experimental and collaborative approach as well as the processual development of sustainable teaching formats.
Questions of the program
  • How does working with artificial intelligence influence creative processes?
  • What power structures are perpetuated by digital technologies?
  • Under what conditions do we create and maintain identities in the digital space?
  • How do we as artists and designers deal with digital forms of surveillance, censorship and discrimination?
  • How can digital forms of interconnectedness be cultivated in work processes and thematized in artistic and creative practices?
Opportunities for students
  • Acquisition of technological, artistic, critical and communicative skills in the field of digitality
  • Assistance with self-organization, networking and strengthening one's own autonomy
  • Learning how to use and experiment with different digital tools
  • Support with the production of digital portfolios
Through a collaborative examination of current digitality discourses, new networks are created and critical reflection on digital media is encouraged. The program supports artists and designers—with a focus on the FLINTA* group, which has so far been underrepresented in the technological field—in their entry into increasingly digitalized working contexts.

Programme

Cluster III – Becoming Public(s)

This cluster explores digital and analog publics as well as the practices of sharing, publishing, and becoming visible in artistic practice. The focus is on critical questions of self-representation, strategic visibility, and the complex relationships between digital spaces, public places, and structural power relations.

Subject areas: Public Spheres, Digital Self-Representation, Participation, Professionalization, Algorithmic Logics, and Attention Dynamics

Cluster II – Costs of (Dis)Connecting

This cluster examines the political and social costs of digital connections. It questions the apparent neutrality of digital platforms and discusses their embedded power structures. Students are invited to view social media, digital platforms, and the virtual space in general not only as spaces of consumption, but also as terrains for artistic interventions and critical analysis.

Subject areas: Social Media Dynamics, Online Identities, Connections in the Digital Space, and Digital Infrastructures

Cluster I – Worlds That Build The(y) Self

This cluster explores the artistic and theoretical possibilities of digital realities. It is about the creation of alternative worlds that represent not only narrative, but also political and social counter-designs. Digital technologies are seen as tools and actors that help shape creative processes and open up new aesthetic and discursive spaces. The critical examination of the ideologies and power mechanisms behind digital systems - especially generative AI and game worlds - is a central component.

Subject areas: Generative AI, World Building, Games, Digital Tools, and Critical Interventions

Formats

Symposium: Costs of (Dis)Connecting

04.-05. December 2025, HGB Leipzig & Halle 14

Digital connections have long been sold to us as an unalloyed good: seamless, frictionless, universal. Yet the infrastructures that knit us together are also infrastructures of extraction, dispossession, and psychic attrition. To connect is to pay—with attention, with intimacy, with the disassembly of common worlds. In this symposium, we ask: what are the costs of (dis)connecting in the digital present?

Introductory Workshops for HGB students: Lenn Blaschke & Caspar Weimann,
Nicolas Gourault, Aleks Berditchevskaia and Cait Fisher

Full-day program consisting of lectures, talks, a workshop and performances with Günseli Yalçınkaya, Shumon Basar, Orhun Mersin & Yağmur Uçkunkaya, Shusha Niederberger & Heiko Schmid, Franziska von Hasselbach and Mark Mushiva

More Information...

Workshop von Nicolas Gourault
Videoarbeiten
Studierende halten Schilder mit true or false
Symposium in der Halle 14
Mark Mushiva
Halle 14
 Günseli Yalçınkaya
Artist Talk Halle 14
Workshop von Orhun Mersin & Yağmur Uçkunkaya
Performance von Orhun Mersin & Yağmur Uçkunkaya
(Un)learning Digitalities Team
Workshop Caspar Weimann
Workshop von Cait Fisher
Workshop von Aleks Berditchevskaia
Vortrag von Lenn Blaschke

Evening Lectures

In the evening lecture series, international positions present their practices in lectures and lecture performances. In doing so, they open up a forum for exchange on practices that deal with digitality in different conceptual, methodological and artistic-creative ways.
Labs, Workshops and Seminars
Anna Schimkat
Sonic Kinships – Sonicities of (Dis)Entanglement with Anna Schimkat
In collaboration with SoundArtLab, the workshop focuses on voice in resonance and space. Anna Schimkat, a visual artist, explores sound art through installations and performances. Using self-made instruments and field recordings, she creates spaces that sharpen perception and invite interaction.
Ksenia (Sova) Bashmakova
Sound-Reactive Visuals in TouchDesigner with Ksenia (Sova) Bashmakova
Participants can get familiar with the fundamentals of TouchDesigner, with a focus on creating visuals that respond dynamically to sound. Bashmakova uses a generative electronic music approach and narrative live video essay to talk about queer representation in digital space, with a particular interest in alienation, isolation, and anxiety in personal communication.
Glitched Materialities
Glitched Materialities
Enorê is coming to the HGB for Clay Printing Week! Enorê works primarily with 3D-printed ceramics and uses clay as a catalyst to explore how digital data can be conveyed through physical processes. The focus is on the materials' ability to absorb, erode, and reconfigure shapes. In cooperation with Digital Materialities (Prof. Mitra Wakil / Prof. Fabian Hesse).
AI owned by no-one
AI owned by no-one
Hands on Open Source AI - Workshop with Niels Gercama: This workshop offers a practical introduction to creating images and videos with ComfyUI and AnimateDiff and shows how open source AI tools can be flexibly combined. The aim is to build a basic understanding of open source AI and to acquire the skills to develop simple workflows independently. In cooperation with Digital Materialities (Prof. Mitra Wakil / Prof. Fabian Hesse).
Sound Lab
Sound Lab
Exploring Digital Sound Montage as Artistic Practice with Patrice LIpeb and Banu Çiçek Tülü

SOUND LAB is an open format workshop that explores digital sound montage, live looping and DJing as embodied, performative artistic practices.

Participants will engage hands-on with professional DJ setups, loop stations, field recordings and audio effects, investigating rhythm, texture and spatial listening. The three-day workshop will culminate in a public performance of selected sonic works.

The lab invites students to develop their own audio practices at the intersection of sound art, improvisation, and expanded performance.
Digital Reenactment as Artistic Strategy
Digital Reenactment as Artistic Strategy
In this seminar, the artist duo HUNITI GOLDOX will invite participants to explore digital re-enactment as a tool for reimagining historical events, myths, material transformations and erased narratives.

Through video works employing diverse artistic strategies, participants will gain access to: 3D modelling, virtual reality and immersive environments.

The seminar encourages critical reflection on the politics of representation and storytelling beyond linear time.

AURORA DIGITALIS Screening Series

Aurora Digitalis is an educational screening format dedicated to time-based digital films that create alternative worlds with game engines, among other tools, and renegotiate these worlds in their identities, virtual bodies and socio-economic structures. Through speculative narrative forms, the understanding of game mechanics and avatars, they question the ideological foundations of digital technologies and open up critical perspectives on power structures and future concepts. The screening includes films from international positions as well as HGB alumni.

Aurora Digitalis is an extension of the weekly HGB cinema Aurora. Initiated as part of (Un)Learning Digitalities with Clemens von Wedemeyer (Expanded Cinema class) and Eliza Goldox (Artistic Associate) of the Academy of Fine Arts Leipzig in cooperation with the Galerie für Zeitgenössische Kunst Leipzig. 

The project is co-financed by the European Union and is co-funded by public funds on the basis of the budget approved by the Saxon state parliament.