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(Un)Learning Digitalities

What influence do new digital technologies have on artistic and design practice? How can digital media be critically examined and used in a purposeful way? The program has been working on these and other questions since October 2024 and is developing a wide range of artistic educational formats on the use and application of digital media until the end of 2026. Together with HGB lecturers, students, artists, designers and scientists, it is designing and implementing transdisciplinary formats such as lectures, practical workshops, seminars, interventions, a symposium, online platforms and a publication. The program is cross-disciplinary and is aimed at HGB students as well as the interested public. The program is characterized by an experimental and collaborative approach as well as the processual development of sustainable teaching formats.
Questions of the program
  • How does working with artificial intelligence influence creative processes?
  • What power structures are perpetuated by digital technologies?
  • Under what conditions do we create and maintain identities in the digital space?
  • How do we as artists and designers deal with digital forms of surveillance, censorship and discrimination?
  • How can digital forms of interconnectedness be cultivated in work processes and thematized in artistic and creative practices?
Opportunities for students
  • Acquisition of technological, artistic, critical and communicative skills in the field of digitality
  • Assistance with self-organization, networking and strengthening one's own autonomy
  • Learning how to use and experiment with different digital tools
  • Support with the production of digital portfolios
Through a collaborative examination of current digitality discourses, new networks are created and critical reflection on digital media is encouraged. The program supports artists and designers—with a focus on the FLINTA* group, which has so far been underrepresented in the technological field—in their entry into increasingly digitalized working contexts.

Cluster I – Worlds That Build The(y) Self

This cluster explores the artistic and theoretical possibilities of digital realities. It is about the creation of alternative worlds that represent not only narrative, but also political and social counter-designs. Digital technologies are seen as tools and actors that help shape creative processes and open up new aesthetic and discursive spaces. The critical examination of the ideologies and power mechanisms behind digital systems - especially generative AI and game worlds - is a central component.

Subject areas: Generative AI, world building, games, digital tools and critical interventions

Evening Lectures
Nina Davies / Worlds That Build The(y)self - I
Nina Davies / Worlds That Build The(y)self - I
05.05. 6-8pm HGB Festsaal

Nina Davies (b. 1991) is a Canadian-British artist who considers the present moment through observing dance in popular culture and how it is disseminated, circulated, made, and consumed.
Open Labs
Liquid Coding
Liquid Coding
The Liquid Coding is a self-organised space at the HGB that enables a collaborative and reflective examination of programming practices. In an open co-learning studio setting, it offers the opportunity to deepen technical knowledge and critically discuss the political and social implications of coding.

The sessions are open to all levels of experience and begin with a sharing round in which ongoing projects, ideas, tutorials, skills and questions can be presented. The aim is to create an inclusive and experimental learning environment that consciously distances itself from hegemonic and normative technology narratives.

Room: 3.05
Dates, 5-9pm each:
28.04. with Laila Kamil
12.05. with Lara Popp
26.05. with Marie Walser
16.06. tba.
30.06. tba.
The project is co-financed by the European Union and is co-funded by public funds on the basis of the budget approved by the Saxon state parliament.