example
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Blender SetUp
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Texture SetUp T1) select the "GlowObject" T2) assign a material to the object, then assign the AfterGlow Plugin T3) the "Texture Number": give the object a number for identifing reasons T4) back in the material window select "win" (thats important for the right coordinates) |
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Sequence SetUp S1) load the Scene into the Sequence-Editor (Shift F8, Shift A) S2) assign the same AfterGlow Plugin to the Scene-Strip adjust the values (n-key); note: Texture Number -1 means, that all objects with the texture-plugin glows. Change the number to the one from T3 if you want only selected objects to glow. |
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General The very first rendering returns a X. Thats not a bug! This occurs while checking the rendering-resolution. "Show weights" is for setup and testing only. Maybe not really useful for you. "Animated" allows you to animate the GlowEffect ;). AfterGlow puts some information in the Xterm while rendering. AfterGlow provides some special features to Blender to have a gloweffect. But it may doesn't work in every case!!! Sometimes you have to check and adjust the parameters a lot (sorry.). Don't forget to enable "Do Sequence" before rendering (F10-Menue) |