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| gameboy pocket video |

 

Gameboy pocketnoise is an experimental audio generating software especially written for and burnt into a Nintendo Gameboy cartridge. This way the number one educational device of the young consumer generation is turned into a highly controversial sound source. Searching for mobility, Christoph Kummerer - prime time independent media manufacturer - sees the main advantage of his new device as the portability which made the Gameboy "the ideal candidate".

In Version 0.0b, the interface of pocketnoise is "absolutely non-intuitive" which adds to the appeal and reduces the marketability. Truthful to his own slogan "why settle for more", Kummerer has built a unique 4Bit sampler which is mainly driven by a genuine mixture of intended lo-fi sound and unintended software bugs which make each performance a challenging experience for the artist and the audience. "This buggy piece of code will never leave the alpha stage. Meaning, the user is kept in a mental stage of feeling lost, like a confused lab rat, and, in a later stage, eventually enjoying a universe of buzzing noises."

Gameboy pocketvideo is the recent expansion of pocketnoise. In order to use the Gameboy Camera to produce videomaterial, Christoph Weber built a device to transfer the aesthetics of the gameboy screen to a video camera. As the Gameboy Camera supports only black and white, the screen of the Color Gameboy produces a lo-fi and lo-color frame. Weber focusses in these very first results on a mixture of wellknown images, tv fragments and daily situations, refering to the world of games and children.

 



Christoph Kummerer and Christoph Weber in collaboration with Martin and Robert Stephanek

   
 

Christoph Weber *1974 in Wien
lebt und arbeitet in Leipzig und Wien