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| gameboy pocket video | |
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Gameboy pocketnoise is an experimental audio generating software especially written for and burnt into a Nintendo Gameboy cartridge. This way the number one educational device of the young consumer generation is turned into a highly controversial sound source. Searching for mobility, Christoph Kummerer - prime time independent media manufacturer - sees the main advantage of his new device as the portability which made the Gameboy "the ideal candidate". In Version 0.0b, the interface of pocketnoise is "absolutely non-intuitive" which adds to the appeal and reduces the marketability. Truthful to his own slogan "why settle for more", Kummerer has built a unique 4Bit sampler which is mainly driven by a genuine mixture of intended lo-fi sound and unintended software bugs which make each performance a challenging experience for the artist and the audience. "This buggy piece of code will never leave the alpha stage. Meaning, the user is kept in a mental stage of feeling lost, like a confused lab rat, and, in a later stage, eventually enjoying a universe of buzzing noises." Gameboy pocketvideo is the recent expansion of pocketnoise. In order to use the Gameboy Camera to produce videomaterial, Christoph Weber built a device to transfer the aesthetics of the gameboy screen to a video camera. As the Gameboy Camera supports only black and white, the screen of the Color Gameboy produces a lo-fi and lo-color frame. Weber focusses in these very first results on a mixture of wellknown images, tv fragments and daily situations, refering to the world of games and children. |
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Christoph Weber *1974 in Wien |